Внесите коррективы в прем, а то +400% на кач, это уже х20 в итоге.
Если у кого-то есть идеи как поправить экономику.
Добавь на сервер больше пвп активности.
Актуализировать ПВЕ аспекты игры.
Пишите ваши идеи в эту тему.
Что бы ваша идея была быстрее рассмотрена и как следствие реализована вам необходимо.
А) Указывать точные имена НПС\боссов фигуриющих в вашей идеи.
Б) Указывать точное название лута\итема\ресурса
В) Объяснить как это повлияет на актуализацию того или иного аспекта в игре.
P.S. Так же просьба написать точные имена РБ в которых нужно добавить лут. Точное названий эссенций которые должны падать с РБ.
P.S.S. Любой флуд не по делу будет жестко модерироваться.
I could tell you some advice since i play this game from start and i know exactly the economy of Archeage. Do not "base" the stability economy of the server with PvE things (with "base" i mean do not introduce pve event without pvp), or the server will going to die. Why? It's pretty simple, more people will farming without crossing PvP the more you will create paralysis in the world of AA. In 4 years of Archeage that i saw PvE based things for balance the economy just ruined the server. I've been in 5 different servers and i saw everytime the same story. The only possible solution for balance the economy and keep people play is mix the PvE with PvP, PvP its that things that could keep alive an online game. Not the PvE. Example: the old hasla system:
Farm (pve) in open world hostile zone for get pvp weapons, this kind of mix it the right one for let enjoy people. I'm not saying to introduce a system which players must kill mobs for getting sunpoints but keep in mind that formula: world pve farming in a pvp zone, something pve in world base system for something pvp things.
I played AION online too and the best patch was the same, when people was farming mobs in open world for gettings medals for pvp things everything was ok. If you could think this:
Economy fix + pve + pvp you win. Do not listen people like: add more pve content, without any logical though.
Now i would suggest something. First of all i would think about the most things (materials) which people ask in the economy.
Example: Sunpoint/moonpoint/starpoint.
My personal though is to introduce those material with honor point. Yes, the honor points are the "money" of the pvp content, You want money (honor), you have to work out (pvp) like this, people are forced to make pvp around the world for getting honor points, this mean action = server reactivy. Everything for get in the honor shop sunpoints/moonpoints/starpoints for regrade. So you must do pvp for get items for pvp weapons/armors/jewerly. Of course you need to think about the exact honor points require for get 1x sunpoint.
Of course you can't put 1x sunpoint for less than 15gold/honor worth (because with this >
Bruiser's Badge, the one which allow you to enter 1 extra time in arena) people will buy tons of those badges for getting sunpoints/moonpoints/starpoints, because lot of people (and i did, in this moment, for another reason) i could buy 200x of badge's and make 100,000 honor points. Yes i bought 200x
Bruiser's Badge from NPC because i need to reach 100,000 honor points. But i would prefer to reach 100k honor in open world pvp.
example: 1000 honor points are going for how much now? 100-130 gold? put 1x sunpoints for 770-800 honor points, that's like 70-80 gold or so and increase the price of the
Bruiser's Badge at 100 gold, So you need 100 gold for get 70 gold worth of 1x sunpoint And the price will set to 70-80gold.
Last thing: If you want an advice, i would completly remove those
Bruiser's Badge.
So:
1) Put sunpoint/moonpoint/starpoint in the honor shop
2) value per sunpoint/moonpoint/starpoint? 800 honor points?
3) Remove/Increse the
Bruiser's Badge value.