Moloch
The hero of the ancient Minotaurs tribe, who went through the multiple battles and visited every hidden corner of the world.
Now he will travel with you, and mybe you'll learn something from him!
Skills:
Sound Shock - Minotaur with tremendous speed, waving his axe in front of his victim, directs the blow of air to the victim. Target is stunned for 1 sec.
Kusari-Fundo - Minotaur is skilled in the ancient Kusari-jutsu. Using chains, it easily pulls up to 5 enemies within a radius of 10 m.
Earth Power - Minotaur calls out to the power of the earth and the earth responds to it. Strikes up to 7 enemies in a radius of 5 m with earth stakes.
Decrease enemy move speed by 10% for 3 sec.
Dangerous enemy - Moloch prompts the targets that the enemy, more dangerous than Minotaur, does not exist.
The enemy during 4 sec will be able to attack Minotaur only. Minotaur gains the Impenetrable Protection effect for 10 sec.
It reduces all incoming damage by 20%.
Ancient Miracle - Minotaur sees the magic enchanted in the air, and can easily direct it in the right direction.
He gathers magic in one point and restores himself 3000 Health, as well as 1000 Health to 5 friendly targets within a radius of 15 m from Minotaur.
Moloch will also grant the following buff: Toughness +275, Max Health +500, Decreased received damage -1%.
Brave Bison
This sturdy mount thrives in a variety of climates, from the golden plains to the snowswept tundra. Surprisingly, a number of young Firran have begun to favor these creatures over their traditional snowlion mounts, seeing their fearlessness, strength, and constant migration as a natural reflection of traditional Firran values.
Can only be equipped with special Bison armor.
Skills:
Run! - Increases Move Speed +50% for 10 sec. Can't be used while carrying a trade pack.
Headbutt - Charge at a target from up to 15m away, dealing damage and knocking it 20m backwards. Can't be use while carrying a trade pack.
Breakthrough - Triggers a forward charge that makes you invincible for 3 sec. Can't be used while carrying a trade pack.
Unbreakable Will - The mount and its rider absorb Ranged Damage and become immune to Trip and Impale for 5 sec.
Stomp - The Bison rears and slams the ground, tripping up to 4 enemies within 4m and preventing all actions for 2 sec.
Can't be use this while Run! or Breakthrough is active.
Wisp
A mysterious little ball of light that somehow seems sentient.
Luckily, it won't ever ask you to listen.
Skills:
Wispy Stealth - Wisp stealths itself and owner for 5 sec. Cannot use the skill while airborne.
This buff can't be used if Cooling Off is active.