felstrex
Member
it isnt about willingness or unwillingness at all. It is about being forced into a situation. Also reward for proff is different than cost of proff. Reward is royal seed, cost is 50K to make a larder. There is a fundamental difference between teh 2. Also some of us do not have the time to spend single planting a farm.
Trion lost the largest amount players in it's total base from this patch and it was for a reason. This patch negatively affects anyone who want to do anything other than feed off other players. Yes I could spend 1 hours planting then another 3 recovering the seeds to get the 17 royal seeds needed to plant a gazebo and now 4 hours of my game per day have been chewed up by trying to make enough gold to even buy materials to regrade / buy gear.
it is a simple process of return versus expenditure. Reward should always follow through with expense. At max 15K vocation a day there is absolutely no way to farm enough royal seeds to do everything you need.
Also there are easier ways to control mechanics than to penalize a whole player group because they want to do more than sit in stealth and gank people or actually do the work to plant and harvest....
and the tax issue is still gonna be broken when you can buy gold if you can not make enough gold to sustain your taxes. ALL of these systems have been proven flawed already on Trion, no point arguing them.
Trion lost the largest amount players in it's total base from this patch and it was for a reason. This patch negatively affects anyone who want to do anything other than feed off other players. Yes I could spend 1 hours planting then another 3 recovering the seeds to get the 17 royal seeds needed to plant a gazebo and now 4 hours of my game per day have been chewed up by trying to make enough gold to even buy materials to regrade / buy gear.
it is a simple process of return versus expenditure. Reward should always follow through with expense. At max 15K vocation a day there is absolutely no way to farm enough royal seeds to do everything you need.
Also there are easier ways to control mechanics than to penalize a whole player group because they want to do more than sit in stealth and gank people or actually do the work to plant and harvest....
and the tax issue is still gonna be broken when you can buy gold if you can not make enough gold to sustain your taxes. ALL of these systems have been proven flawed already on Trion, no point arguing them.