[Patch] ArcheRage 6.1 Patch Notes

Crysanium

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Dear players, these are the Original ArcheAge 6.1 Patch Notes, so you can check all the changes that are made to the original version.

!This topic does not include any custom changes made by our team!


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1_General Changes.png

  • Added 4 new hairstyles for female Haranis and female Elves.
  • Added 3 new facial hairstyles for male Warborn.
  • Added 3 new recipes that upgrade Sealed Hiram Infusions to the next tier: Unidentified Hiram Infusion, Mysterious Hiram Infusion and Mysterious Abyssal Enhancer.
  • Nuimari/Heedmar/Marcala/Calmlands: Increased the stats of monsters that appear in the Purified Area of Auroria territories. (Level, Attack, Defense, and Max Health)
  • Adjusted the location of some monsters in Nuimari, Heedmar, and Marcala.
  • New Levels - Ancestral Lv21: Nuimari Stag, Nuimari Doe, Giant Pilgrim, Heedmar Buffalo, Gnoll Wanderer, Heedmar Owl, Returning Greenman, Calmlands Skyfin, Calmlands Boar, Marcala Ant, Marcala Giant Scorpion
  • When Eastern Hiram Mountains Elite monsters get out of combat, they recover all their Health.
  • Added new skills to Elite monsters in the Eastern Hiram Mountains.
  • Invincible: Elite Serpent Commanders become invincible right after they start combat. Defiance: Elite Serpent Champions and Dread Beserkers remove the first debuff with Defiance.
  • Added the Ensemble feature that allows players to orchestrate their instruments.
  • Added a Title, "Famed Musician", that can be acquired by achieving 180,000 Artistry Proficiency. The title has a buff that prevents party members from making mistakes during an Ensemble.
  • Added a 50-Slot Music Chest that can be obtained via achievements. (Compose 50 Sheet Music.)
  • Memorizing/closing score after accepting an Ensemble only displays the message about the Ensemble preparation.
  • Marked small paths and roads on the Eastern Hiram Mountains map.
Added a third color the player names to identify their faction:
  • Haranya Alliance: Nuia Alliance (Red) and Pirates (Pink)
  • Nuia Alliance: Haranya Alliance (Red) and Pirates (Pink)
  • Pirates: Haranya Alliance (Pink), Nuia Alliance (Red)
  • Improved the space inside the Raised Mushroom House so that a medium sized wall frame can be placed.
  • Placing furniture items using a wordgate portal is possible again.
  • The Great Ayanad Earring and Flawless Dream Ring are now permanent, but their effects need to be refreshed.

Mannequins
Have you ever wanted to show off your brand new fancy Dragonslayer costumes and scream your wealth to the world? Did you manage to drop the best costume ever from Abyssal Library and you want to show it to literally everyone? Well now you can!

  • Players can dress the mannequin up in a costume
  • No separate armor pieces can be equipped, only a one-piece costume

Details:
  • Both mannequins are Bind on Pickup
  • Mannequins are classified as "furniture" items
  • There is no limit to the amount of times the costume on the mannequin can be changed
  • Housing & Placement:
  • 16x16 buildings and Thatched Farmhouses can house up to 2 mannequins
  • 24x24 buildings can house up to 4 mannequins
  • 28x28 buildings can house up to 6 mannequins
  • Mansions can house up to 8 mannequins
  • Other housing types may impose a different mannequin limit
  • Mannequins can only be placed on the floor

Achievement UI
Improved the appearance of main achievements and their sub-achievements.
The achievement list is sorted based on the main achievements. Sub-achievements are displayed by clicking on the main achievement.

  • Adding main achievements to the Ambitions tab will also add all their related sub-achievements.
  • The achievement details are visible as hover text.
  • Titles have been moved to the achievement UI, but the functionality of the title system remains the same.
  • Unlocked titles are listed before any still locked titles.
  • Removed the Acquired/Locked filter for the title UI.
  • Added a Title, "Famed Musician", that can be acquired by achieving 180,000 Artistry Proficiency. The title has a buff that prevents party members from making mistakes during an Ensemble.
  • Added a 50-Slot Music Chest that can be obtained via achievements. (Compose 50 Sheet Music.)
  • Added 2 new achievements for Red Dragon Pouches.
  • Completing these achievements rewards a Dragon Slayer's Glider.

Crime Point Changes
Crime point gain has been adjusted to take into account both the victim's level and the attacker's level, including Ancestral levels up to Ancestral 13.
The base crime points have been reduced to 20 and is adjusted based on the previously mentioned levels
Killing players of a vastly lower level than the attacker can grant up to 100 crime points.

Example
  • Attacker is Ancestral Level 13 - Victim Level 48 - 100 Points Gained
  • Attacker is Ancestral Level 55 - Victim Level 48 - 100 Points Gained
  • Attacker is Ancestral Level 15 - Victim Ancestral Level 13 - 20 Points Gained

Crime System Revamp
  • Prisoners can only use the local chat.
  • Prisons allow visitors from 9:00 to 15:00 in-game time.
  • Visitor mailboxes are available, and prisoners have access to their mail as well.
  • People that accidentally fall into a prison, when gliding over the area for example, now have a way to escape.
  • Once a prisoner’s Infamy reaches 0, they can talk to a prison guard to be released.
  • Prisoner’s clothes grant 3-set effects:
  • Decreases the time required to complete prison work –40%.
  • Decreases the time required to sleep in order to clear the Tiredness debuff –40%.
  • Prisoners can invest labor to reduce their prison time and infamy:
  • - Kill rats: Spend 50 Labor to reduce Prison Time –3mins, Infamy Points –1 and increase Tiredness +2.
  • - Clear trash: Spend 150 Labor to reduce Prison Time –15mins, Infamy Points –8 and increase Tiredness +8.
  • - Shovel dirt: Spend 500 Labor to reduce Prison Time –60mins, Infamy Points –40 and increase Tiredness +30.
  • Once 100 stacks of Tiredness are accumulated, the prisoner must take a break from completing prison work. Sleeping on the hay in a prison cell clears the debuff.

Changes to prison escape:
  • If a player escapes from prison, the “Prisoner” debuff is removed and most restrictions are lifted.
  • Instead, the debuff “On the Run” is triggered.
  • Players with the “On the Run” debuff cannot open worldgates or enter instances but can use worldgates opened by other players.
  • When the “On the Run” debuff is triggered, Infamy Points and Crime Points will be equalized.
  • Most players with the “On the Run” debuff will end up “Wanted”.
  • Escaping the prison is now more difficult.
  • Previous tools used to escape prison won’t work anymore.


Heroes
Adjusted the daily Leadership gained from activities:
  • Leadership gained from PvP grants 10 Leadership.
  • Anthalon's Elite (Whalesong Daily) and Aegis Island Guardian (Aegis Daily) grant 20 Leadership.
  • Completing the quest "Heroes of Nuia" and "Heroes of Haranya" grants 3 Leadership.
  • Removed “Naval Support” from the Hero Missions.
  • Added “Lusca Awakening” and “Defeat Abyssal Kraken” to the “Defense Operation Support”.
  • Faction members can receive the faction blessing buff without a hero present.

Leadership Earning
Added new methods of obtaining Leadership:
  • Kadum - Use the Kadum Warrior Token - 5 Leadership
  • Leviathan - Complete "Defeat the Leviathan!" - 20 Leadership
  • Black Dragon - Complete "Kill the Black Dragon!" - 20 Leadership
  • Kraken - Complete "Defeat the Kraken!" - 10 Leadership
  • Anthalon - Complete "Defeat Anthalon!" - 10 Leadership
  • Meina - Complete "Defeat Meina!" - 7 Leadership
  • Glenn - Complete "Defeath Glenn!" - 7 Leadership
  • Jola The Cursed - Complete "Kill Jola the Cursed!" - 7 Leadership
Adjusted Leadership on following activities:
  • Submitting Blue Salt Bond - Heroes of Nuia / Haranya - 1 Leadership
  • Red Dragon's Keep - Use Red Dragon Warrior token - 5 Leadership
  • The Fall of Hiram City - Use Fall of Hiram Warrior Token - 5 Leadership
Removed method of obtaining Leadership:
  • Mistmerrow - Use Mistmerrow Warrior Token - 0 Leadership (Removed)
  • Adjusted the amount of Leadership granted from the following quests:
  • Heroes of Nuia/Haranya: 1 Bond - +3 Leadership -> +1 Leadership
  • Heroes of Nuia/Haranya: 2 Bonds - +3 Leadership -> +1 Leadership
  • Heroes of Nuia/Haranya: 3 Bonds - +3 Leadership -> +1 Leadership
  • Heroes of Nuia/Haranya: 4 Bonds - +3 Leadership -> +1 Leadership
  • Heroes of Nuia/Haranya: 5 Bonds - +3 Leadership -> +1 Leadership


Strada Collection Achievements

Completing the new vehicle Collection Achievement grants the brand-new car Strada:

  • The Andelph inventor Strada Rampat designed this new type of vehicle, incorporating the reliable frame of a dwarven vehicle, with function and a special little feature, that allows passengers to escape quickly... through the roof.
  • 4-wheel Drive; 108 Horsepower
  • Storage: 4 Packs

The following vehicles must be collected to complete the collection:
  • Sailor: Harpoon Clipper, Adventurer’s Clipper
  • Master of the Sea: Eznan Cutter, Lutesong Junk, Growling Yawl
  • Gone Fishing: Lonely Island Dinghy, Winged Loved Paddleboat, Moby Drake, Fish-Finder Longliner
  • Speed Devil: Reedwood Roadster, Apex Drift, Nova Speedster, Maxxed Steambike
  • Siege Captain: Wheeled Mortar, Fire Ironclad, Ironclad
  • Urban Chameleon: Red Rudolph Freighter Chroma, Rampage Chroma
  • Erenor Dasher: Seaskimmer Speedboat, Merchant Schooner, Cogwheel Longboard, Turtlecraft
  • Other rewards obtainable through this collection are Titles, Manastorm Crystals, a Transport Trunk, a Golden Token and more.

Recipes
  • Added a crafting recipe for the Feathered Dragon Glider, which requires a Dragon Slayer's Glider and other materials.
  • Added a crafting recipe for a Crest Farm Cart to the Regal Carpentry Workbench.
  • Added a recipe to convert the previous version of the Small Wyvern to a new version. The recipe is available at the Mirage Salvage Forge on Mirage Isle.
  • Added a recipe that allows 5 Noryette Awakening Scrolls to be crafted into a Luminous Noryette Awakening Scroll at the Proven Warrior Workbench.

Infusions
  • New infusions have been added that drop from Glenn, Meina and Jola the Cursed.
  • Leaders Infusion: Grants 1000 xp for World Boss Equipment

  • Improved the appearance of Ellam’s changing skill.
  • Using the Supercharging skill of a Rampage shows visual effects.
  • Attempting to save more notes than a Sheet Music supports will disable to save button.
  • Adjusted the loading image for the Red Dragon's Keep.
  • Removed Vitalism adjustments from 1:1 Arenas.
  • Relocated the Black Forest Camp’s worldgate destination to be inside the camp.
  • Improved the visual effects of the Wrathful Black Dragon weapons.
  • Stored attachments in your Marketplace Mail will be displayed 1 page at a time.
  • Crayfish and Starfish can be extracted.
  • Relocated the basic workbenches and added a Carpentry Workbench in Skyfang in Windscour Savannah.
  • Relocated the Haranya Rally Point in Diamond Shores.
  • Adjusted the map in Marcala.
  • Relocated the Pirate and Haranya respawn points in Calmlands.
  • Improved the camera view when using Rapid Moves on the Cumulus Magithopter.
  • Thunderwing Titan's Jawbone can no longer be obtained.
  • Adjusted the required amount of Strong Thunderwing Titan's Jawbone to 3, when crafting Furious Titan’s Wings.
  • Wall decor can be placed on partitions.
  • Mail Owl can be used on Neutral Grounds.
  • The following currencies stack up to 9,999: Gilda Stars and Divine Keys
  • Adjusted the icon order of the Radiant Disciple's Equipment.
  • Removed Kadum from the Defeat World Bosses objectives.
  • Removed Kadum from the Daily Contracts “Auroran Knight.”
  • Removed Mistmerrow quests from Daily Contracts “Dawning Power.”
  • Added the "Mistmerrow Warrior" to the Daily Contracts.
  • Removed the following options from the Raid Recruit/Search menu: Mistmerrow and Golden Plains Battle from Faction War, Thunderwing Titan from Raid.
  • Vehicles or Ships parked on Neutral Grounds cannot be stolen.
  • Improved the minimum range that displays character names.
  • When two factions are temporarily allied, the character optimization appearance displays the allied characters in a blue costume.
  • If no pattern is applied to a UCC, the design is displayed in the largest size in the preview.
  • Increased the Damage of the Giant Purified Archeum Lodestone.
  • “Show Quest Direction Arrows” is turned off by default. (Settings > Functionality > Show Quest Direction Arrows)
  • Added a notification message that let players know when an alliance ends in 5 minutes.
 
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Mistsong Banquet
The Mistsong Banquet instance arrives, bringing with it some tasty tainted turmoil. Six participants total can enter the arena and fight against the waves of monsters that Lethy, the popular Courtesan of Aria, throws at you!

  • There are 20 rounds in total and through each of them, you and your teammates must protect the Guardian Statue and stop it from being destroyed!
  • Players cannot use normal skills in this instance but temporary skills are available.
  • Special cannons are provided to help aid the cause, and will be upgradable with special Scales found as the instance progresses.
  • There are no set times when the instance is available, so players can play when they feel like!
  • There are 2 entries and one entry-reset allowed per day
  • A daily quest is available from the Crimson Watch Officer inside the instance
  • Players can use cannons to help aid their fight, to do so they must collect "Dimensional Shard" scattered around the instance. Each cannon requires 10 Shards to be summoned or to change.
  • When interacting with an orb next to a summoned cannon, players can use 10 Dimensional Shards to upgrade it into Rank 2 cannon and so on. When an orb glows red, a final upgrade is available.

There are 2 basic cannons available:
  • Automatic Cannon
  • Deals basic Ranged Damage to a single target within 20m
  • Magic Cannon
  • Deals basic Magic Damage to a single target within 20m

There are 3 Rank 2 cannons available to upgrade from the basic of their respective types:
  • Flame Cannon (From magic cannon)
  • Shoots flames in a 30degree fan aoe, deals AOE Magic Damage within 15m
  • Frost Cannon (From magic cannon)
  • Deals magic damage to a single target within 20m, decreases move speed and inflicts Frozen
  • Rapid Cannon (From Automatic cannon)
  • Deals rapid ranged damage to a target within 20m
  • Shock Shell (From Automatic Cannon)
  • Deals AOE damage around a target within 15m. Also cancels the "Dimensional Barrier" buff. Has a chance to stun.

There are 2 Rank 3 cannons available to upgrade from the Rank 2 of their respective types:
  • Laser Cannon
  • Deals Magic Damage to a single target within 25m.
  • Thunder Cannon
  • Deals ranged damage to a target within 25m and can cancel Dimensional Barrier buff. Also deals AOE and has a chance to stun.
  • 5 basic skills are available, and each receive a damage bonus, depending on the weapon that is equipped at the time.
  • Shoot Arrow
  • A basic arrow attack, deals damage to enemies from a distance
  • Melee Attack
  • A basic melee attack, deals damage to enemies close
  • Flamebolt
  • Deals magic damage and has a chance to stun
  • Icebolt
  • Freezes enemies
  • Magic Injection
  • Enhances the damage of available cannons for a short duration

Monsters may gain buffs throughout the instance such as:
  • Dimensional Barrier - Immunity to most damage
  • Freezing Immunity - Immunity against Freezing affects
  • Dash - Faster
  • Ranged Damage Reduction - Reduces damage taken from Ranged attacks
  • Magic Damage Reduction - Reduces damage taken from Magic attacks
  • Flooding - Monsters fill the entirety of one path
  • Mobbing - More monsters appear on each path
  • Bosses - Stronger and harder to kill monsters

Reward Crate for Mistsong Banquet
Six new reward crates have been added as rewards for completing various rounds of the Mistsong Banquet.

Mistsong Banquet Reward Crate Rank 1
  • A reward for participation in the Mistsong Banquet
  • Unidentified Abyssal Enhancer x 1

Mistsong Banquet Reward Crate Rank 2
  • A reward for clearing round 5 in the Mistsong Banquet
  • Unidentified Abyssal Enhancer x 2

Mistsong Banquet Reward Crate Rank 3
  • A reward for clearing round 9 in the Mistsong Banquet
  • Unidentified Abyssal Enhancer x 3

Mistsong Banquet Reward Crate Rank 4
  • A reward for clearing round 13 in the Mistsong Banquet
  • Unidentified Abyssal Enhancer x 4
  • Abyssal Crystal x 1

Mistsong Banquet Reward Crate Rank 5
  • A reward for clearing round 17 in the Mistsong Banquet
  • Unidentified Abyssal Enhancer x 6
  • Abyssal Crystal x 2

Possible Drop
  • Sunglow Lunagem x 1
  • Mistsong Banquet Reward Crate Rank 6 (A reward for clearing round 20 in the Mistsong Banquet.)
  • Unidentified Abyssal Enhancer x 8
  • Abyssal Crystal x 4
  • Sunglow Lunagem x 1



Fall of Hiram: Untold Truth
The Hiram Priests have always openly shared the story of the fall of their ancient civilization. Recent developments revealed new details of this tragic day and paint a far worse picture. Will you make the choice to take on a harder challenge in order to experience the full truth?

  • Talk to the priest on the left hand side to start a vote to switch to Hard Mode. This vote requires at least 15 votes in the favor.
  • Increases overall instance difficulty and adds more refugees to save.
  • Disavowed Refugees will appear. These refugees ignored Lucius' warnings and will become hostile if unassisted.
  • Soothe these refugees with the warmth of Hiram Stew and the supplies required above their heads to guide them to the Hiram Cave.
  • If left unsoothed, these refugees will become hostile to players.
  • These refugees count towards the "Relieved Hiram Refugees" count, making it possible to rescue up to 300 Relieved Hiram Refugees.
  • 250-300 Relieved Hiram Refugees saved will unlock a better reward.
  • Wendigos will appear. These creatures will linger around stealthed like ghosts. Closer to a phenomenon than animals, they require special tactics to deal with them.
  • Wendigos can freeze objects, including Hiram Refugees. They are especially skilled at putting out flames from torches and braziers.
  • The Tamed Owlina Mount can shake off the pesky Wendigo's debuff with the skill "Floofy."
  • Defeating Wendigos is possible with the Owlina's skill "Wild Gaze", however it is impossible to completely remove the creatures from the area
  • Visibility is reduced due to the instance is set during night time.
  • Minimum required participants increased from 15 to 20.

Fall of Hiram City
  • Improved the slopes on some roads.
  • Added wheel marks from carts on main roads and small paths.
  • Added rocks and plants on roads to provide visibility, where vehicles can get stuck.
  • Added a Fall of Hiram Warrior Token as reward, if the instance is finished with the result "Hanging by a Thread” or better.

The Abyssal Heart of Ayanad Guardian is stronger than ever.
  • New skills: Ice Wall Transformation, Bulging Book Pillar and Stretching Book Pillar.
  • The damage boost of the Heart Guardian's Fury skill is increased to 40%.
  • The basic attack is increased to +20%.
  • The "Heart Guardian's Revolving Cannon" skill randomly turn clockwise or counterclockwise.
  • Adjusted the quest reward for "Defeat Heart of Ayanad Guardian" to a Abyssal Heart of Ayanad Shard.

Noryette Challenge
  • Added rounds 41-50.
  • Added 2 new bosses, Fairy Jake in round 45 and Burning Auroran Knight in round 50.
  • Rounds can now be skipped until reaching round 35.
  • Adjusted the Counterstrike Mode: Cast Time 2sec, Channeling 2.5sec

Red Dragon
  • The Red Dragon is available on Mondays, Wednesdays, Fridays and Sundays.
  • Red Dragon Pouches grant Red Dragon Warrior Tokens, which grant 10 Leadership.
  • Added 2 new achievements for Red Dragon Pouches.
 
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Stillwater Gulf
Prove that you have what it takes to be the deadliest captain of all in a fast-paced naval battle! Lured by the riches said to be found on the Greed Islands, unsuspecting sailors traveled the Stillwater Gulf to become famous and wealthy. Some met their fate when driving their ships into the deadly waterspouts, some crashed to die on a deserted island, but the most common cause of death was the blind greed of the other sailors.

  • This new arena requires a minimum of 25 players but supports up to 50 participants, regardless of their faction, if they’re at least level 30. If you dare to enter this arena you will be provided with a Combat Clipper. Once you boarded the Clipper, you cannot abandon it until the bitter end. Explore the vast sea and defeat terrible monsters to find supplies, which then can be used to enhance your Clipper. Make sure to be close to Ezi’s Divine Protection when the wave of Greedy Shadows moves in.
  • Each hostile faction player kill grants 2 Kyrios Badges and destroying an enemy clipper that has already been enhanced, grants their Supplies at a tier above their clipper’s current level.
  • Participants in 1st-20th place will receive Kyrios Badges and Radiant Infusion Supply Kits as a reward. Participants that make it into places 21-50 receive only Kyrios Badges as a reward.

Sparring Arena/Gladiator Arena:
  • Decreased the duration -40% for Sleep, Fear, and Bubble Trap
  • Decreased Received Healing and Continous Health Regen -30%

Free-For-All
  • Adjusted the victory conditions and the rewards.
  • Ranking 1st-3rd place is considered a Victory.
  • Adjusted the result UI: Kill count is no longer displayed.

Drill Camp Arena
  • New Victory Rewards: Kyrios Badge x20, Radiant Infusion Supply Kit x3
  • New Defeat Rewards: Kyrios Badge x8, Radiant Infusion Supply Kit x1
  • New Draw Rewards: Kyrios Badge x12, Radiant Infusion Supply Kit x2

Golden Plains Battle
  • Daily entries increased to 3 times per day.
  • Relocated the Haranya Alliance base.
  • Relocated the Pirate faction base.
  • Updated the Golden Plains Battle map and the minimap.
  • Adjusted the shape of some hills to create a more even field.
  • Added new background music.

Golden Plains Battle Supplies
Supplies have been added to the Golden Plains Battle event!
These supplies spawn randomly around the map but in a set order of Heartening Flare > Fire Bomb > Flare.
An instance wide message is available when each supply has spawned. Any use of the flare marks a location on the map.

Supplies
  • Heartening Flare
  • (Enhances nearby allies)
  • Increases the defence and magic defence of allies by 30% for 2 minutes

Fire Bomb
  • (Deals great damage to enemies)
  • Deals damage that decreases a targets current health by 50%
  • Does not work on NPCs and relics

Flare
  • (Calls for a bombard of the enemy relic and cannons)
  • Allows Nuia and Haranya alliances to acquire the "Bombard Requested Point" when standing in a specific area when having the flare
  • Reveals the shooter's location when used
  • Fires after a 10 second preparation

Battle of Mistmerrow Basin: Kadum
An unpleasant silence falls over Mistmerrow, right before Anthalon wakes Kadum from his slumber. As the ancient treant starts to spread his seeds of darkness, Anthalon whispers “This is the beginning of the end! Enjoy this celebration of death!”

With the removal of the Mistmerrow zone, Kadum has been moved an instance. Your gear score needs to be at least 6000 points. Kadum absorbs water to boost himself and uses seeds of darkness to spawn his minions. Defeat Kadum and return peace to Mistmerrow. The trees require water to grow and are weak against fire.
Kadum is available on Tuesdays, Thursdays, Saturdays, and Sundays.​

Kadum Changes
  • Increased Kadum's Attack, Defense and Health.
  • Added new skills for Kadum.
  • Improved Kadum’s skill effects and appearance effects.
  • Added a new item: Kadum’s Enhancer
  • Kadum’s Enhancers can be used as a Synthesis Material for World Boss equipment.
  • Added a cutscene for the instance.
  • The Bloodspires previously seen in Mistmerrow are removed.

Arena Shop
Added a Capturing Toolbox and Capturing Toolbox Ver. 2

The following wild animals can be tamed with the Capturing Toolbox:
  • Boar
  • Scorpion
  • Jabberwock
  • Mandragora
  • Ant
The following wild animals can be tamed with the Capturing Toolbox Ver.2:
  • Starfish
  • Crab
  • Tsunami Elemental
  • Turtle
  • Skyfin


Added a new mount: Onyx Steed
The Onyx Steed can be upgraded using the Gallant Steed Anima, also available on the Arena Shop.

  • Voting System for Instance Kicks
  • Added a system that allows the player to vote on kicking people from instances.
  • Players can vote by right-clicking the name of the player on the party or raid bar.
  • If more than half the players in the instance agree on kicking a player, the player in question is removed from the instance.
  • The Vote system has a 5 min Cooldown after being used.
 
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  • Removed and adjusted quests in Gweonid Forest, Lilyut Hills, Arcum Iris, Falcorth Plains, Tigerspine Mountains and Mahadevi.
  • Removed the quest “Initiate Shutdown” that used to grant the Experimental Glider in Tigerspine Mountains.
  • The Experimental Glider can now be obtained by completing the quest “Engineer Mawar.”
  • Removed the quest that granted Scroll: Mahadevi Rowboat in Mahadevi.
  • The Mahadevi Rowboat can now be obtained by completing the new quest “Floating Rowboat.”
  • Removed achievements related to low level daily hunting quests.
  • Removed the signpost quests and their achievements from the following zones: Gweonid Forest, Solzreed Peninsula, Lilyut Hills, and Dewstone Plains
  • Discontinued the “Hunter” titles from the following zones: Gweonid Forest, Solzreed Peninsula, Lilyut Hills, and Dewstone Plains
Adjusted the following Lv11-15 Quests/Achievements:
  • -Removed the Achievement, "Clockwork Oblivion"
  • -Adjusted the required level for "In Nui's Honor"
Increased the infusion rewards for the following daily quests on Auroria:
  • Diamond Shores Guard
  • Guardian of Reedwind
  • Guardian of Exeloch
  • Guardian of Sungold Fields
  • Mutated Animals
  • Animal Control
  • The Abyssal Legion

  • Added daily quest information to the quest guides.
  • The militia quests are now daily quests and their rewards are adjusted.
  • Added new achievements that can be completed by finishing Shadow Invasion daily quests.
  • Adjusted the rewards of the quest "Delphinad's Treasure."
  • Removed Honor Points and EXP gained from killing Abyssal Ravager.
  • Adjusted the location of the Torn Painting items from the quest "The Second Painting".
  • Changed the quest giver NPC for “A Shoat Errand”.
  • Removed the prerequisite for all race mount quests.
  • Added the quest "Collecting Tax" which asks pirates to steal a pack of Territory Supplies.
  • Added the quest "Products = Rum" which allows pirates to use the Salvaging Tool for Territory Supplies.
  • These quests can be accepted from the Agent of Morpheus, from 3PM to 8:30PM on Wednesdays.
  • The quest “Work in the Territories” is no longer available and cannot be completed.
  • Adjusted the quest object of the quest "Farm Cart Upgrade."

Story Quests
  • All races can easily reach level 30 by following the Story Quests.
  • Adjusted the rewards for the Story Quests.
  • All Story Quest objectives can now easily be completed by a single player.
  • Improved the overall flow of Story Quests.
  • Added Story Quest Infusions. Story Quest Infusions can be acquired via Story Quest and can be used to synthesize Story Quest equipment.
  • Added the Adventurer’s Evenstone which can be purchased from a Blacksmith or General Merchant. Used to salvage Story Quests equipment.
  • Story Quest equipment can be purchased from Weapon Merchants and Armor Merchants.



Quest UI
  • Quest givers have a green exclamation mark first and then a yellow exclamation mark for available quests if they offer multiple quests.
  • Daily Quests are now displayed with purple exclamation/question marks.
  • Targets that drop quest items can easily be identified.
  • The overall design when talking to an NPC was updated, including quest name location, reward display and buttons.


Flawless Hiram's Chosen Ring
A new ring can be acquired and upgraded through a new series of questlines.
The questline is started from the ""Glowing Ore"" quest item which drops from the Millenium Mammoth.

Hiram's Chosen Ring
  • Increases Stamina by 15
  • Reduces received damage by 1.5%
  • Obtained from as a chance drop from Millenium Mammoth

Reforged Hiram's Chosen Ring
  • Increases Stamina by 25
  • Reduces received damage by 2%

Augmented Hiram's Chosen Ring
  • Increases Stamina by 40
  • Reduces received damage by 2.5%
  • Increases Resilience by 600
  • Increases Toughness by 420

Awakening
  • The Flawless Hiram's Chosen Ring (Temporary version) can be awakened into a Flawless Hiram's Chosen Ring (Permanent version)
  • Awakening requires the item Pure Holy Water
  • Awakening is 100% chance of success

Pure Holy Water
  • Pure Holy Water is acquired through the Hiram's Chosen Ring questline
  • Spend 300 labor and 1 Pure Holy Water to awaken the ring


Ring Effects
The "Flawless Hiram's Chosen Ring" grants synthesis stats as opposed to use effects.
They can be rerolled via Bound Serendipity Stones
A total of 3 stats can be chosen:
  • Defense Penetration - 1200
  • Magic Defence Penetration - 1200
  • Damage Reduction - 3%
  • Resilience - 750
  • Toughness - 500
  • Healing - 3.50%
  • Melee Skill Damage - 3.50%
  • Ranged Skill Damage - 3.50%
  • Magic Skill Damage - 3.50%

Quest Selection Improvements
  • To better the player experience, a new quest list UI has been added.
  • If an NPC has more than one quest, a list will be displayed allowing you to choose a quest. The new UI will not display if there is only one quest.
  • New UI prioritizes quests based on progression. This only displays acceptable quests.
  • If all quests have the same progression, they will be displayed in the following order: Story Quest, Daily Quest, Normal Quest
  • After accepting a quest, you will leave the new quest UI. If there are additional quests, you can re-enter the UI by speaking with the NPC again.
  • Multiple behaviors for completing a quest:
  • If a player has a follow-up quest after completing a quest, it will allow you to accept the following quest immediately after completion before exiting the quest UI.
  • If there are no follow-up quests but new quests are available, it will allow you to select a new quest within the UI after completion of the quest.
  • If there are no new quests or follow-up quests it will exit the UI after completion.
 
5_Bosses.png

Reedwind Faction Competition

A Faction Competition system has been added to Reedwind, which allows members of each faction to accumulate points by killing monsters, hostile faction members and completing daily quests during war.

  • Completing daily quests in Reedwind grants 1000 points, killing strong or high ranking monsters grants 5 points and killing member of hostile factions grants 1 point.
  • The points are maintained until one of the three factions reaches a total of 750000 points, which will cause the Furious Thunderwing Titan to spawn and members of the other two factions to be teleported out of the zone.
  • After the battle with the Furious Thunderwing Titan, the Faction Competition score will be reset for the faction that fought the boss. The other two factions maintain their score until they reach 750000 points as well.
The rewards for the Furious Thunderwing Titan have been adjusted as follows:
  • Added Evenglow Lunagems to the drop table
  • Added Superior Evenglow Lunarite to the drop table
  • Removed Gold Crates from the drop table
  • To support this new system, the map of Reedwind was slightly adjusted and the Crimson Watch Camp is now a Peace Area. Reedwind Troodons are now considered normal grade mobs and the level of Troodon Hatchlings summoned by Reedfrill Troodons was changed.
  • Reedwind Essences and Titansong Rubies can no longer be used to build Haje’s Tower, and monsters in Reedwind no longer drop either of these items.

Black Dragon
  • Right after dropping Black Dragon Scales, the Black Dragon casts Ground Explosion.
  • Decreased the time required to collect a Black Dragon Scale.
  • Collecting Black Dragon Scales doesn’t consume Labor.
  • Adjusted the faction settings of the Dragon Slayer NPC in Karkasse Ridgelands.
 
6_Skills.png


New Skilltree: Swiftblade
Swiftblade is a melee skillset designed to strike swiftly from the shadows. High mobility and utility make this a skillset you don’t want to miss. Want to shroud yourself and your allies in darkness? With Swiftblade you can do exactly that. But that’s not all in its deadly repertoire. How about dashing through enemies and resetting your position?
Playing with Swiftblade will not leave any room for mistakes but in the right hands, it can be the deadliest skillset you've ever known!

Active Skills
Blade Flurry (Lv1)

  • Mana: 12
  • Range: Caster
  • Effect Range: 4m
  • Melee Attack: +88%
  • Cast Time: Instant
  • Swings your weapon, dealing Melee Damage to the target. Can be used 3 times in a row.
  • If dual-wield weapons are equipped, both the right and left-hand weapon hit the target on the second attack.
  • The Critical Damage of the left-hand weapon is increased by +50%.
  • The third attack teleports the caster 5m forward and turns them to face their enemy.
  • If the third attack hits, a stack of Instinct is gained.


Instinct:
  • - Lasts for 5sec.
  • - Increases the Damage dealt by Crescent Slice, Sinister Strike, Relentless Assault and Twin Shadow Slash +40%.
  • - Can be stacked twice, but cancels a stack after each successful hit.
  • This skill has a reduced Global Cooldown.
  • Hold the skill for auto-use.
  • Can't use the third attack while Snared.
Combo:
  • - First Attack: Decreases the Attack Speed of Snared targets –40 for 3sec. Stacks up to 3 times.
  • - Second Attack: Decreases the Attack Speed of Stunned targets -40 for 3sec. Stacks up to 3 times.

Crescent Slice (Lv3)
  • Mana: 18
  • Range: Caster
  • Effect Range: 5m
  • Melee Attack: +88%
  • Cast Time: Instant
  • Cooldown: 18s
  • Spins in a circle, dealing Melee Damage to all targets within a 5m radius.
  • Inflicts Shaken on affected enemies, decreasing their Move Speed –27%, Skill Damage –8% and Attack Speed –75 for 3sec.
  • If dual-wield weapons are equipped, both the right and left-hand weapon hit the target.
  • The Critical Damage of the left-hand weapon is increased by +50%.
Combo:
  • - Inflicts Distressed on Shakened targets for 7sec.
  • - Deals +30% additional damage to Bleeding targets.
  • - Killing targets under the effect of Instinct resets the Cooldown of Relentless Assault, Crescent Slice, Twin Shadow Slash, and Sinister Strike.

Sinister Strike (Lv10)
  • Mana: 27
  • Range: 0-4m
  • Melee Attack: +200%
  • Cast Time: Instant
  • Cooldown: 24s
  • Deals Melee Damage to your target.
  • If the skill is used while the caster is hiding in a Dusk Shroud, the Skill Damage is increased +102%.
Combo:
  • - Increases Critical Hit Damage +100% if used on a Sleeping target.
  • - Deals +30% additional damage to Bleeding targets.
  • - Increases the duration of Impaled +2sec on Impaled targets


Blink (Lv15)
  • Mana: 23
  • Range: 0-9m
  • Effect Range: 3m
  • Cast Time: Instant
  • Cooldown: 35s
  • Teleports you to a selected location within 9m.Allows you to teleport back to your original location, if used again within 5 sec.
  • Inflicts Instinct on enemies within a 3m radius.
Instinct:
  • - Lasts for 5sec.
  • - Increases the Damage dealt by Crescent Slice, Sinister Strike, Relentless Assault and Twin Shadow Slash +40%.
  • - Can be stacked twice, but cancels a stack after each successful hit.
  • The teleportation range of this skill can be increased +100% with the passive skill "Windwalker".
  • This skill has a reduced Global Cooldown.
  • Can be used during a Global Cooldown.
  • Can't be used while Snared.
  • Cannot pass through walls and obstacles.
Combo:
  • - Decreases the Cooldown -20% per successful hit if the caster is under the effect of Courageous Action.
  • - Attack Speed +50 while under the effect of Freerunner.

Relentless Assault (Lv20)
  • Mana: 121
  • Range: 0-4m
  • Melee Attack: +48%
  • Cast Time: Instant
  • Cooldown: 12s
  • Rapidly attacks the target 4 times in a row, dealing Melee Damage each hit.
  • If dual-wield weapons are equipped, both the right and left-hand weapon hit the target on the 1st, 2nd and 4th attack.
  • The Critical Damage of the left-hand weapon is increased by +50%.
Combo:
  • - Attacking targets under the effect of Instinct decreases the Cooldown of Bladeblast and Blink -30%.
  • - Killing targets under the effect of Instinct resets the Cooldown of Bladeblast and Blink.
  • - Deals +39% additional damage to Bleeding targets.

Reverberate (Lv25)
  • Cast Time: Instant
  • Cooldown: 1min
  • Copies the previously used Swiftblade skill, allowing the caster to reuse it, if cast within 3 seconds.
  • Copying consumes +200% of the duplicated skill's Mana cost.
  • This skill doesn't trigger a Global Cooldown.

Entagle (Lv30)
  • Mana: 32
  • Range: 0-15m
  • Melee Attack: +72%
  • Cast Time: Instant
  • Cooldown: 24s
  • Throws a dagger, that deals Melee Damage, Slows the target, and decreases their Move Speed -40% for 3sec.
  • This skill can't be Blocked, Parried or Evaded.
  • Combo: Snares Slowed targets for 3sec

Dusk Shroud (Lv35)
  • Mana: 241
  • Range: 0-12m
  • Effect Range: 5m
  • Cast Time: Instant
  • Cooldown: 40s
  • Creates a Dusk Shroud in which you can hide for 7 sec.
  • Enemies caught in the shroud cannot detect the caster, but using any other skills cancels the Stealth. If the caster stays in the shroud, he can however hide again.
Combo:
  • - Decreases the Accuracy of Shakened targets, if they are in a Dusk Shroud -50%.
  • - Increases the duration of Fear, if the target is in a Dusk Shroud +3 sec.

Fleeting Footsteps (Lv40)
  • Mana: 76
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 55s
  • Triggers the Fleeting Footsteps effect for 15sec, which decreases the duration of Slow -70%.
  • Gaining another stack of Fleeting Footsteps increases the duration up to 30sec
  • This skill has a reduced Global Cooldown.
  • Can be used during a Global Cooldown.

Bladeblast (Lv45)
  • Mana: 157
  • Range: Caster
  • Melee Attack: +80%
  • Cast Time: Instant
  • Cooldown: 18s
  • Allows you to swiftly charge 7m forward, dealing Melee Damage to enemies in your path.
  • If a target is hit, a stack of Instinct is gained for 5sec.
Instinct:
  • - Lasts for 5sec.
  • - Increases the Damage dealt by Crescent Slice, Sinister Strike, Relentless Assault and Twin Shadow Slash +40%.
  • - Can be stacked twice, but cancels a stack after each successful hit.
  • This skill can't be Evaded, Blocked or Parried.
  • Can't be used while Snared.
  • Combo: Snares Slowed targets for 5sec.

Primal Strike (Lv50)
  • Mana: 65
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 45s
  • Recklessly attacks the target, inflicting Primal Strike for 10 sec.
Primal Strike:
  • - Increases Attack Speed +350
  • - Increases Received Damage +50%
  • - Gaining additional stack of Primal Strike increases the duration up to 20 sec.
  • This skill doesn't trigger a Global Cooldown.
  • Can be used during Global Cooldown.

Twin Shadow Slash (Lv55)
  • Mana: 165
  • Range: 0-5m
  • Melee Attack: +120%
  • Cast Time: Instant
  • Cooldown: 21s
  • Performs a vicious blade dance, dealing Melee Damage.
  • If dual-wield weapons are equipped, both the right and left-hand weapon hit the target.
  • The Critical Damage of the left-hand weapon is increased by +50%.
  • This skill can be used twice in a row.
  • Can't be used while Snared.
  • Combo: Disables the Bow of targets affected by Instinct 3 sec.

Passive Skills

Twin Strike Mastery (2 Points Invested)
Equipping Dual-Wield Weapons decreases the Cooldown of Swiftblade Skills -30%.

Insight of the Hawk (3 Points Invested)
Critical Hits grant Insight of the Hawk for 5 sec, which teleports the caster behind the target, the next time Sinister Strike is used.

Predatory Instinct (4 Points Invested)
Increases Swiftblade Skill Damage +10%.

Adrenaline Rush (5 Points Invested)
Attacking a target under the effect of Instinct triggers an Adrenaline Rush.

Adrenaline Rush:
- Increases Move Speed +5%.
- Increases Defense Penetration +500.
- Lasts for 10 sec.
- Stacks up to 6 times.

Windwalker (6 Points Invested)
Increases the skill range of Bladeblast and Blink +100%.

Rending Mastery (7 Points Invested)
Equipping Dual-Wield Weapons increases the Melee Critical Hit Damage +16%.


New Ancestral Skills

Battlerage

Sunder Earth: Quake (Ancestral Lv13)

  • Mana: 209
  • Range: Caster
  • Effect Range: 15m
  • Melee Attack: +260%
  • Cast Time: 0.5s
  • Cooldown: 16s
  • Smashes open a wide fault line in front of you, dealing Melee Damage to all enemies in a line.
Combo:
  • - Second attack: Deals an additional +48% damage to Tripped targets.
  • - Inflicts Provoke on affected enemies for 4sec if used while under the effects of Toughen.
  • - Deals +34% additional damage to Bleeding targets.

Sunder Earth: Mist (Ancestral Lv13)
  • Mana: 209
  • Range: Caster
  • Effect Range: 9m
  • Melee Attack: +320%
  • Cast Time: 0.5s
  • Cooldown: 16s
  • Smashes open a wide fault line in front of you, dealing Melee Damage to all enemies in a line.
  • Inflicts Earth's Authority, dealing additional +15% Damage for 3sec on affected enemies.
Combo:
  • - Second attack: Deals an additional +48% damage to Tripped targets.
  • - Inflicts Provoke on affected enemies for 4sec if used while under the effects of Toughen.
  • - Deals +34% additional damage to Bleeding targets.


Witchcraft

Dahuta's Breath: Quake (Ancestral Lv13)
  • Mana: 378
  • Range: Caster
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 21s
  • Sends forth a wave that deals Magic Damage and pushes up to 8 enemies 10m away from you, and additionally knocks back enemies within 4m of the affected enemies.
  • The additional push effect is not available in the water.
Combo: Grants Renewal to allies in the area of effect if cast while under the effect of Renewal.



Dahuta's Breath: Mist (Ancestral Lv13)

  • Mana: 378
  • Range: 8-10m
  • Effect Range: 8m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 21s
  • Sends forth a wave that deals Magic Damage and pulls up to 8 enemies 10m towards the caster.
  • The additional push effect is not available in the water.
Combo: Grants Renewal to allies in the area of effect if cast while under the effect of Renewal.



Defense

Retribution: Mist (Ancestral Lv13)

  • Mana: 76
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 30s
  • Surrounds the caster with magical armor that triples their Aggro for 1min.
  • This skill doesn't trigger a Global Cooldown.
Combo: Inflicts damage if Provoked enemies attack the caster.



Retribution: Flame (Ancestral Lv13)

  • Mana: 76
  • Range: Caster
  • Melee Attack: +80%
  • Cast Time: Instant
  • Cooldown: 45s
  • For 8sec, whenever you receive damage from a direct attack, you deal Melee Damage and deal additional Damage equal to 1%-2% of your Max Health to up to 20 enemies within an 8m radius.
  • At the 10th damage received, deals 200% Melee Damage within 8m.
  • (This skill is not triggered by debuffs that deal damage over time.)
  • Triples the caster's Aggro.
  • This skill doesn't trigger a Global Cooldown.

  • Revitalizing Cheer - Life - Unlocks at Ancestral Level 19
  • Revitalizing Cheer - Wave - Unlocks at Ancestral Level 19


Auramancy

Vicious Implosion: Flame (Ancestral Lv13)

  • Mana: 165
  • Range: Caster
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 15s
  • Triggers a sudden, powerful implosion, pulling enemies within 10m towards you and dealing Magic Damage.
  • Interrupts affected enemies' Cast Time and Channeled skills and inflicts Provoked to affected enemies for 3sec.
  • Grants affected enemies temporary Vicious Implosion Immunity when the pull effect ends.
Combo: Increases Aggro +300% when used on Taunted targets.


Vicious Implosion: Stone (Ancestral Lv13)

  • Mana: 165
  • Range: Caster
  • Effect Range: 7m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 15s
  • Triggers a sudden, powerful implosion, pulling enemies within 7m towards you and dealing Magic Damage.
  • Interrupts affected enemies' Cast Time and Channeled skills, and decreases their Received Healing -60% for 4sec.
  • Grants affected enemies temporary Vicious Implosion Immunity when the pull effect ends.
Combo: Decreases the Magic Skill Damage of taunted targets -10% for 10 sec.






Occultism

Absorb Lifeforce: Flame (Ancestral Lv13)
  • Mana: 29
  • Range: 0-7m
  • Melee Attack: +204%
  • Cast Time: Instant
  • Cooldown: 18s
  • Drains life from an enemy, dealing Melee Damage and reducing the target's received Healing -60% for 8.5sec.
  • At the same time, heals you for 13% of your Max Health.
  • Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for 2sec.
Combo: When caster is under the effects of their own Blessing, heals allies within 10m instead of caster.



Absorb Lifeforce: Stone (Ancestral Lv13)

  • Mana: 29
  • Range: 0-10m
  • Magic Attack: +108%
  • Cast Time: Instant
  • Cooldown: 28s
  • Drains life from an enemy, dealing Magic Damage and reducing the target's received Healing -60% for 4.5sec.
  • At the same time, heals you for 13% of your Max Health.
  • Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for 1sec.
  • Also Stuns up to 8 enemies between the caster and the primary target for 1sec.
Combo: When caster is under the effects of their own Blessing, heals allies within 10m instead of caster.




Archery

Snipe: Flame (Ancestral Lv13)

  • Mana: 299
  • Range: 0-35m
  • Ranged Attack: +600%
  • Cast Time: 2s
  • Cooldown: 28s
  • Shoots a powerful beam of light at a chosen target, dealing Ranged Damage.
  • This skill deals additional +10% Ranged Damage to targets under the effect of Slow, Snare, Silence, or Obscure Vision.
  • Also, deals additional +20% Ranged Damage to targets with 30% Health or less.
  • Stacks up to 3 times.
Combo: Trips Snared targets for 3.1sec.


Snipe: Lightning (Ancestral Lv13)

  • Mana: 299
  • Range: 0-45m
  • Ranged Attack: +480%
  • Cast Time: 0.5s
  • Cooldown: 27s
  • Shoots a powerful beam of light at a chosen target, dealing Ranged Damage to it and all enemies in the beam's path.
  • Use this skill again during channeling to release the arrow beam early.
  • The longer you channel, the more Defense Reduction is applied to the target (up to -30%).
  • The minimum channeling time is 2 seconds.
Combo: Trips Snared targets for 3.1sec.


  • Double Recurve - Life - Unlocks at Ancestral Level 19
  • Double Recurve - Flame - Unlocks at Ancestral Level 19



Sorcery

Flame Barrier: Wave (Ancestral Lv13)

  • Mana: 280
  • Range: Caster
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 26s
  • Calls forth a 15m wide wall of blue fire for 10sec, which deals Magic Damage to enemies that touch it.
  • Inflicts Frostbite to all enemies within its area of effect for 3sec.
  • Decreases Move Speed of affected enemies –30%.



Flame Barrier: Mist (Ancestral Lv13)
  • Mana: 280
  • Range: 0-20m
  • Magic Attack: +600%
  • Cast Time: Instant
  • Cooldown: 26s
  • Inflicts Flame Mark on the target for 5sec.
  • Creates a Flame Barrier that engulfs the target in flames and inflicts Magic Damage over 10sec, when the Flame Mark ends.
  • The Flame Barrier inflicts Mist Flame on anyone who touches it, dealing Magic Damage and decreasing Move Speed -60% for 4sec.
Combo: Deals +41% additional damage to Electrocuted targets.



Shadowplay

Poisoned Weapons: Flame (Ancestral Lv13)

  • Mana: 93
  • Range: Caster
  • Magic Attack: +240%
  • Cast Time: Instant
  • Cooldown: 9s
  • Coats your weapons in poison for 3sec.
  • Your next Melee or Ranged attack during that time will deal an additional Magic Damage over 6sec. The poison can be transferred continuously.
  • This skill doesn't trigger a Global Cooldown.



Poisoned Weapons: Wave (Ancestral Lv13)
  • Mana: 93
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 9s
  • Coats your weapons in poison for 6sec.
  • Your next Melee or Ranged attack during that time will decrease the Evasion of the target -10% over 6 sec.
  • This skill doesn't trigger a Global Cooldown.


Songcraft

Critical Discord: Flame (Ancestral Lv13)

  • Mana: 9
  • Range: 0-20m
  • Magic Attack: +65%
  • Cast Time: Instant
  • Cooldown: 16s
  • Deals Magic Damage.
  • Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -30% for 3sec.
Combo: Increases the duration of Discord +50% when cast on targets under the effects of Dissonance.


Critical Discord: Quake (Ancestral Lv13)

  • Mana: 9
  • Range: 0-20m
  • Magic Attack: +65%
  • Cast Time: Instant
  • Cooldown: 16s
  • Deals Magic Damage in a 6m area.
  • Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5sec.
Combo: Increases the duration of Discord +50% when cast on targets under the effects of Dissonance.



Vitalism

Healing Circle: Life (Ancestral Lv13)

  • Mana: 867
  • Range: Caster
  • Healing Power: +350%
  • Cast Time: Instant
  • Cooldown: 50s
  • Instantly creates a circle of glowing runes in a 10m radius at the caster's location, which heals up to 10 allies including the caster.
  • The circle regenerates Health for the caster and Health for affected allies.
  • The amount of healing can be increased up to +150% depending on the number of affected allies.

Healing Circle: Wave (Ancestral Lv13)
  • Mana: 867
  • Range: 0-20m
  • Effect Range: 10m
  • Healing Power: +1600%
  • Cast Time: 2s
  • Cooldown: 1min 30s
  • Creates a Healing Flower that heals Health to the caster and Health to up to 20 raid members within a 10m radius every 3 seconds over 1 minute.
  • The Healing Flower can be destroyed if attacked.

Malediction

Serpent Bite: Flame (Ancestral Lv7)

  • Mana: 25
  • Range: 0-20m
  • Magic Attack: +190%
  • Cast Time: Instant
  • Cooldown: 31s
  • Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to Magic Damage.
  • Cancels if the casting is interrupted before the magical serpent hits the target.
  • This skill consumes less Malice Charges.
Combo:
  • 3 Malice Charges:
  • - Increases Skill Damage +200%
  • - Deals additional +140% Magic Damage in a 7m radius around the target
5 Malice Charges:
  • - Increases Skill Damage +200%
  • - Petrifies the target for 2.5 seconds
  • - Deals additional +140% Magic Damage in a 7m radius around the target


Serpent Bite: Stone (Ancestral Lv7)
  • Mana: 25
  • Range: 0-20m
  • Magic Attack: +190%
  • Cast Time: Instant
  • Cooldown: 21s
  • Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to Magic Damage.
  • Petrifies enemies facing the target within 15m for 2.5sec.
  • Cancels if the casting is interrupted before the magical serpent hits the target.
Combo:
  • 3 Malice Charges:
  • - Increases Skill Damage +100%
  • - Deals additional +70% Magic Damage in a 7m radius around the target
5 Malice Charges:
  • - Increases Skill Damage +100%
  • - Petrifies the target for 2.5 seconds
  • - Deals additional +70% Magic Damage in a 7m radius around the target


Grasping Void: Flame (Ancestral Lv10)
  • Mana: 110
  • Range: 0-20m
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: 1.5s
  • Cooldown: 1min
  • Teleports the caster and up to 10 allies to a selected location within 10m.
  • Deals Magic Damage to enemies at the location and decreases their Move Speed -30% for 3 sec.
  • Allies that are Invincible or carrying a trade pack can't be teleported. If the caster is under the effects of Snared, only the allies are teleported.
  • Can’t pass through walls or other solid objects.


Grasping Void: Mist (Ancestral Lv10)
  • Mana: 110
  • Range: 0-35m
  • Effect Range: 5m
  • Cast Time: 3s
  • Cooldown: 1min
  • Teleports up to 5 enemies in a selected 5m radius to your location.
  • Can only be used on hostile targets.

Skill Balance Changes


Swiftblade
Instinct
  • Instinct Skill Damage:
  • Increased from +40% to +50%

Reverberate
  • Create different combos with Blink and Twin Shadow Slash
  • Regardless of when one of the skills is casted, the skill copies the first Combo.
    (ex. Skills 1st hit -> Copy 1st hit -> Skills 2nd hit -> Copy 2nd hit)

Blade Flurry
  • No longer able to be copied

Dusk Shroud
  • Now trips the feared targets instead of extending fear duration.

Twin Shadow Slash
  • Decreased the 1st combo's global cooldown to 0.5 seconds
  • Increased the 2nd combo's range from 5m to 10m


Battlerage

Whirlwind Slash

  • 2nd hit level and DPS factor increased to 1.6, 2.4
  • 3rd hit range increased to 6m

Hammer Toss
  • Cooldown decreased to 29sec

Quake Triple Slash Damage Range adjusted
  • 2H Weapon: No range Change
  • Other Weapons: 2m-4m

Witchcraft

Mirror Warp: Flame

  • Global Cooldown decreased to 0.5sec
  • Duration decreased to 2sec
Gale Bubble Trap
  • Decreased the Bubble Trap's confinement from 10.7 sec to 5.4 sec.
Enervated
  • Decreased the Mana burning factor from 1.75 to 1
Earthen Grip
  • Increased the Mana burning factor from 1.75 to 2


Archery

Charged Bolt

  • Basic / Flame / Gale: Level and DPS factor are increased

Steady Shooting
  • Slowed for 3sec after using a Ranged Attack

Fending Arrow
  • Cooldown decreased to 21sec

Blazing Arrow
  • Inflicts additional damage to up to 5 Sniped targets within a 10m radius from the primary target
  • Damage was adjusted
  • Damage from comboing with Snipe is set to +80%
  • Snare
  • Only Ranged Attacks can be successful hits

Deadeye
  • Changed the Ranged Attack Boost to Defense Penetration
  • Defense Penetration +2000/2500/3000/3500/4000

Concussive Arrow
  • Can destroy Boneyards within the explosion range
  • Basic / Mist: DPS factor is increased
  • Flame: Level and DPS factor are increased

Hunter's Guile
  • Removed the Aggro -50% effect
  • Critical Ranged Attacks increase Move Speed +20%
  • Can be stacked with Freerunner
  • Decreased Move Speed Boost increment to 20%

Double Recurve
  • Cooldown, Duration and Ranged Critical Rate Boost effect are reduced.
  • Can be charged before using
  • Can be charged up to 2 times
  • Leaps 5m backward

Snipe
  • Basic / Lightning / Flame: Damage was adjusted

Relentless
  • Removed the Shackle reduction
  • Decreases Archery Skill Mana Cost -10%
  • Removed the maintain condition for Double Recurve

Sharpshooting
  • “Sweet spot” of Archery attacks increased to 30m
  • Max Ranged Skill Damage Boost if close to “sweet spot” increased to +30%


Sorcery

Gods' Whip

  • Level and DPS factor are increased


Songcraft

Deadly Refrain
  • Critical Damage Boost increased to +2%


Malediction
Void Surge

  • Removed the Cooldown Reset when the caster teleports and enemies are within 5m
  • Can be used up to 6 times based on the dice roll

Occultism

Boneyard
  • Decreased the Boneyard's duration from 10 sec to 7 sec
New Combo for Cursed Thorn
  • Pain Harvest -> Summon Wraith or Wave Summon Wraith
  • Effects: Successful Magical Critical Damage while using Summon Wraith/Wave Summon Wraith inflicts Cursed Seed on the Target

Shadowplay:
  • Increased the number of buffs that can be stolen by Leech from 1-3 to 2-3
 
7_ Items and Gear.png

Adjusted the Cloth and Leather Armor Equip Effects:
  • Complete Cloth Set: Decreases Casting Delay when hit -50% → Increases Magic Defense +3%
  • Cloth Set: Decreases Casting Delay when hit -33% → Increases Magic Defense +2%
  • Complete Leather Set: Decreases duration of Shackle -20%.

  • Increased the stat values of Cloth and Leather Armor effects per grade.
  • Decreased the Critical Hit Damage calculated with Resilience.

Armor Changes

Cloth Armor:
  • Mana Cost on Cloth Set: -5%
  • Mana Cost on Complete Cloth Set: -10%

Plate Armor:
  • Mana Cost on Plate Set: +5%
  • Mana Cost on Complete Plate Set: +10%
  • Max Skill Damage decreased to +3%
  • Physicial Defense decreased
  • Magic Defense added

Great Ayanad Earring Questline
Changes:
  • The Ayanad Library Instance and quests have been discontinued and removed.
  • The quest "The Fall of Ayanad" can be continued in the Abyssal Library

The following existing items can be converted to items from the Abyssal Library:
  • Ayanad Anima -> Stolen Ayanad Anima
  • Ayanad Council Manaprint -> Malicious Soulstone
  • Ayanad Senior Council Manaprint -> Abyssal Ayanad Council Manaprint
  • Ayanad Owl Rubellite -> Agility Rubellite
  • Ayanad Owl Topaz -> Enchantment Topaz
  • Ayanad Owl Aquamarine -> Transformation Aquamarine
  • Heart of Ayanad Manacore -> Heart of Ayanad Manacore
  • Costume Design Scraps, Enchanted Skeins, and Disciple's Tears can be acquired from the Abyssal Library Bosses
  • Ayanad Scrolls and Passes have been discontinued.


Radiant Disciple’s Equipment
The second tier of Abyssal Library Equipment, the Radiant Disciple's Equipment was added.
It can be obtained by awakening Disciple's Equipment or Mistsong Summit Equipment.

  • Mythic Disciple's Equipment or Mythic T2 Mistsong Summit Equipment can be awakened using a Disciple's Awakening Scroll.
  • Disciple's Awakening Scrolls can be crafted at the Disciple’s Workbench and require 50 Abyssal Crystals, 10 Prismatic Diamonds, 10 Sunlight Archeum Essences and 10 Abyssal Heart of Ayanad Shards.
  • The equipment will be at grade Legendary once awakened.
  • The Radiant Disciple's Equipment has the same skill effects as the Disciple's Equipment, but with slightly better stats.

Radiant Erenor Accessories

  • Radiant Erenor Accessories have arrived in this update! Erenor Rings, Erenor Necklaces and Erenor Earrings can now be awakened into Radiant Erenor Rings, Radiant Erenor Necklaces, and Radiant Erenor Earrings. Stats from the Erenor accessories are maintained after awakening.


Sunglow Lunagems for Swiftblade
Prepare yourself Swiftblade adventurers!
A new set of Sunglow Lunagems has been added for the Swiftblade Skillset.
  • Sunglow Lunagem: Twin Shadow Slash
  • Increases the damage of Twin Shadow Slash by 2%
  • Splendid Sunglow Lunagem: Twin Shadow Slash
  • Increases the damage of Twin Shadow Slash by 3%
  • Glorious Sunglow Lunagem: Twin Shadow Slash
  • Increases the damage of Twin Shadow Slash by 4%


The Awakening method is added to Proven Warrior Necklace recipes
  • Proven Warrior Necklace (Rank 1) to the Gold Proven Warrior Necklace (Rank 5)
  • Displays the awakening scroll that is required to perform awakening. Each tier of necklace requires a different scroll and the scrolls can be crafted.
  • The crafting recipes can be found under Folio - Consumables - Equipment Improvements - Awakening Materials.
  • Awakening a Proven Warrior Necklace never fails.
  • Each awakening costs 50 Labor.
  • Platinum Proven Warrior Necklace (Rank 6) to the Archeum Proven Warrior Necklace (Rank 14)
  • Displays the awakening scroll that is required to perform awakening. Each tier of necklace requires a different scroll and the scrolls can be crafted.
  • The crafting recipes can be found under Folio - Consumables - Equipment Improvements - Awakening Materials.
  • Displays the two-way options; can choose either an Evernight necklace or a Daeier necklance.
  • Awakening an Amethyst Evernight Necklace (Rank 7) with a Jade Proven Warrior Scroll (Rank 8) will display the options players can choose between a Jade Evernight Necklace (Rank 8) and a Jade Daeier Necklace (Rank 8).
  • Awakening a Proven Warrior Necklace never fails.
  • Each awakening costs 50 Labor.

Evenglow Lunagems
6 new Evenglow Lunagems have been added and can be acquired from Kadum and the Furious Thunderwing Titan. They can also be crafted using Evenglow Lunarite at a Handicraft Kiln. Crafting these gems requires 20000 Handicraft Proficiency. These Lunagems can be slotted on the Wrist.

Evenglow Lunagem: Trauma
  • Increases Impale and Stun Duration +2%
Evenglow Lunagem: Nightmares
  • Increases Fear and Sleep Duration +2%
Evenglow Lunagem: Stasis
  • Increases Confinement Duration +2%
Evenglow Lunagem: Impact
  • Increases Tripped Duration +2%
Evenglow Lunagem: Escape
  • Decreases Imaple, Stun, Trip, Fear, Sleep and Confinement Duration -2%
Evenglow Lunagem: Movement
  • Decreases Snared and Slowed Duration -4%

Items:
  • Added the Bloodclaw Ursun Soul, which can be purchased for 500 Kyrios Badges from Arena Shop.
  • Added a new effect to the Goblet of Honor (Orange Goblet of Honor), that absorbs 5% of received Damage.
  • The Orange Goblet of Honor can be upgraded by using Heroic Dice or Golden Dice.
  • Added Eternal grade Glorious Hiram Guardian Equipment.
  • The “Old Treasure Chest” from the quest “Mark of Interest” cannot be opened if the player’s Bag is full.
  • Sovereign's Robes can be used by non-sovereigns.
  • Adjusted the Honor Gem drop rate dropped by Elite monsters.
  • Discontinued the Pinion Portal: Mistmerrow. Right clicking the item grants 5 Bound Hereafter Stones.
  • Enhanced the stats and increased the Gearscore of Copperglow Lunagems.
  • Decreased the price of items sold by Gilda Star Soul Merchants.
  • Decreased the raising cost of mount souls that can be purchased from Gilda Star Soul Merchants.
  • Black Arrow Souls and Soulmare Souls are now sold by the Marianople and Austera Gilda Merchants.
  • Lowered the brightness of the Wrathful Black Dragon Silencer's visual effect.
  • Improved the appearance of the Cumulous Magithopter.
  • Adjusted the grade of the Design Fragment: Singed Vehicle and Design Fragment: Growling Yawl to Grand.
  • Crafted equipment has to be awakened to upgrade.
  • Awakening items required to awaken crafted equipment can be crafted at the Armorer’s Workbenches.
  • Equipment Designer's Workbenches have recipes that allow to craft Erenor equipment directly.

Added recipes for 6 new Anchoring items:
  • Epic Weapon Anchoring Emblem
  • Epic Armor Anchoring Emblem
  • Epic Accessory Anchoring Emblem
  • Epic Weapon Anchoring Charm
  • Epic Armor Anchoring Charm
  • Epic Accessory Anchoring Charm
Added 3 new items that can be used to craft Anchoring items.
  • Epic Weapon Anchoring Shard
  • Epic Armor Anchoring Shard
  • Epic Accessory Anchoring Shard
 
8_ Castle and Siege.png

The new siege and territory systems focus on the Nuia and Haranya Alliance as a faction and empowers the Pirates to participate for their own gain.
Every Wednesday, one of the four available territories is up for siege: Nuimari, Marcala, Heedmar or Calmlands. Exeloch and Sungold Fields will not be available for claim. Only the Nuia or Haranya Alliance can claim either of those territories, but Pirates can participate in this clash of mother factions and gain some gold in the process.

Players can check the siege schedule in the updated siege UI, which can be found under Community (Shift+V) > Faction > Siege Info.

Siege Commander:
  • An important new task is given to the heroes of each faction.
  • Every Wednesday from 12pm to 8pm, the heroes of each faction can apply to become the Siege Commander for the upcoming siege.
  • At 8pm, the highest-ranking hero, who is currently online and has applied for the position will be appointed the role of Siege Commander. Once appointed, the Commander can select a fellow faction member to become their Supporting Commander. Both the Siege Commander and Supporting Commander can recruit members of the faction for their Siege Squad. The Siege Squad supports up to 50 players and cannot be abandoned until the siege is over.
  • Should no hero apply to become a Siege Commander, then the siege is automatically considered lost for that faction, regardless if the faction is attacking or defending a territory.

Raid Recruitment:
  • Players can join the Siege Squad by either applying via the Raid Recruitment window or by getting invited by the Siege Commander or Supporting Commander. Should the Commanders fail to assemble a full Siege Squad, then any players can join the siege on a first come, first serve basis, until the Squad has reached its limit of 50 participants.
  • While in the Siege Squad, players cannot turn on Bloodlust or join other raids. Mirage cannot be entered and attempting to enter instances will consume a daily entry.

Base Setup:
  • When the Siege Squad is formed, the Siege Commander must travel to the territory and interact with a Blood Archeum Crystal located at either end of the small roads leading away from the Archeum Lodestone. Interacting with the Blood Archeum Crystal will confirm the faction’s participation in the siege and install the Siege Camp. If the Siege Commander fails to interact with the Blood Archeum Crystal before 9pm, then the faction will automatically loose the siege and the Siege Squad is disbanded.

Goal – Defenders:
  • The Defending Faction must prevent the Sieging Faction from destroying their Archeum Lodestone. Should the Sieging Faction fail to destroy the Archeum Lodestone, then the Defending Faction wins the siege.
  • Should the Sieging Faction manage to destroy the Archeum Lodestone, then the Lodestone will shatter into multiple Lodestone Orbs, that spawn in the designated siege area.
  • Now the focus of the Defending Faction shifts to preventing the Sieging Faction from purifying enough Lodestone Orbs, before they reach 100%.
  • This is also when Pirates come into play, who can destroy the Lodestone Orbs to make some good money. The Defending Faction must therefore also prevent the Pirates from destroying Lodestone Orbs, before they reach 100%.

Goal – Attackers:
  • The Sieging Faction must first invade the center of the designated area which may or may not be heavily armed with cannons and defended by thick walls. Once the Sieging Faction manages to make its way to the Archeum Lodestone, said Lodestone must be destroyed.
  • As soon as the Lodestone is destroyed, Lodestone Orbs will spawn in the designated siege area and the heroes of the faction must race to purify enough Orbs to reach 100% before time runs out.
  • But beware: This is also when Pirates can show up and destroy the Lodestone Orbs for their own gains.

Goal – Pirates:
  • Though Pirates cannot claim territories for their faction, they can still benefit from Nuia and Haranya going at each other during a siege.
  • Once the Sieging Faction manages to destroy the Archeum Lodestone, Lodestone Orbs will spawn in the designated siege area. Heroes of the Pirate faction can destroy these Orbs to grab a Lodestone Shard tradepack. These packs fetch a nice price with the Relic Merchant on Freedich Isle.

Siege Rewards – Victory:
  • Siege Commander: 70 Blue Salt Bonds, 10.000 Honor Points, 200 Leadership
  • Heroes: 50 Blue Salt Bonds, 10.000 Honor Points, 100 Leadership
  • Squad Members: 20 Blue Salt Bonds, 10.000 Honor Points, 50 Leadership

Siege Rewards – Defeat:
  • All Participants: 10 Blue Salt Bonds, 8.000 Honor Points, 30 Leadership


Territory
Once a territory is claimed by a faction, the Territory Steward located at the Archeum Lodestone will guide the heroes of the faction through the basics.

The following buildings can be built in a claimed territory:
Guardian Altar
  • The first building the Territory Steward will ask the heroes to install, is the Guardian Altar.
  • The design can be purchased with the Steward for 5 Blue Salt Bonds and placed in front of the large, square, stone surface right there.
  • The construction of this building requires 10 Basic Construction Materials, which can be purchased for 1 Blue Salt Bond each, at the Territory Construction Workbench, down at the shore. Any faction members can contribute to building the Guardian Altar.

Once the Guardian Altar is built, several amenities will be spawned:
Faction War Flag:
  • Allows members of the faction to receive the buff “Amarenda IV’s Blessing” or “Andrion II’s Blessing”.
  • Allows heroes to use Mobilization Orders.

Territory Oasis:
  • Can be activated using 5 Smoldering Log Bundles or Auroria Mineral Water Packs. Once activated, allows members of the faction to restore additional 3 labor every 5mins, when wearing a Territory Bathing Suit near the Territory Oasis.

Personal Depot:
  • Grants access to both a player’s personal warehouse and mailbox.

Wyvern Stand:
  • Allows heroes to spawn a Wyvern for 6 hours, using 1 Territory Coin.

Multipurpose Workbench:
  • Provides a crafting station for a wide range of recipes.

Cannon Distribution Center:
  • Can be built using 10 Blue Salt Bonds and grants up to 10 temporary Stationary Cannon Foundations, which can be placed around the territory to temporarily install Siege Cannons, Flame Cannons or Frost Cannons.

Territory Outpost
  • The Territory Outpost costs 2 Blue Salt Bonds to purchase and 10 Basic Constriction Materials to build.
  • Once built, the Outpost Manager will offer all members of the faction a daily quest, which allows them to earn 100 Honor Points, 15 Territory Contribution, 5 Radiant Hiram Infusions, 50 Territory Pence and 1 Territory Resource Coin.
  • The Outpost furthermore offers hero a place to craft Purification Packs, needed to cleanse the Purification Area in each territory.

Territory Farmhouse
  • The Territory Farmhouse costs 2 Blue Salt Bonds to purchase and 10 Basic Construction Materials to build.
  • Once built, the Farm Manager will offer all members of the faction a daily quest, which allows them to earn 15 Territory Contribution, 50 Territory Pence and 1 Territory Resource Coin.
  • Heroes can also obtain a Prosperous Pack from the Resource Specialist once every hour, which allows them to activate the Resource Flag in the designated area. When the Resource Flag is activated, Auroria Veins will spawn nearby, allowing faction members to mine ore.

Territory Workshop
  • The Territory Workshop costs 5 Blue Salt Bonds to purchase and 20 Basic Constriction Materials to build.
  • Once built, the Workshop Manager will offer all member of the faction a daily quest, which allows them to earn 30 Territory Contribution and 100 Territory Pence.
  • The Workshop Manager is also where players can go to identify their ore mined at Auroria Veins or ask for assistance, should they luck out while mining and find an Auroria Ore Pack.
  • The building also comes with a Resource Workbench, that allows members of the faction to craft their Territory Resource Coins into Territory Supplies, and a Workbench that allows to craft a variety of items, including a costume exclusive to heroes or a Small Wyvern mount.

Territory Warehouse
  • The Territory Warehouse costs 5 Blue Salt Bonds to purchase and 20 Basic Construction Materials to build.
  • Once the Warehouse is built members of the faction can turn in their crafted Territory Supplies from the Workshop, to complete their daily quest and help stock the Warehouse.
  • If enough Supplies are stored, a Transport Manager will show up on Wednesdays from 3pm to 8pm and allow heroes to begin a Territory Transport. This Manager will also offer a daily quest for all members of the faction, which allows them to earn 500 Honor Points, 20 Territory Contribution and 2 Territory Coins.
  • During this transport, members of the faction must deliver the Supplies stored in the Warehouse to the Transport Manager at the shore but beware of thieves! Territory Supplies can be stolen and salvaged with a Salvaging Tool to obtain Onyx Archeum Essence.
  • Should not all Supplies be delivered when the time runs out, then the remainder of Supplies in the Warehouse will be destroyed.
  • Successfully delivering Supplies to the Transport Manager increases the Territory Income.

Other Territory Buildings
Other Territory Buildings, also available at the Territory Steward:
  • Territory Tower – 1 Blue Salt Bond, 3 Basic Constriction Materials
  • Territory Wall – 2 Blue Salt Bonds, 5 Basic Constriction Materials
  • Territory Defense Tower – 2 Blue Salt Bonds, 4 Basic Constriction Materials
  • Territory Gatehouse – 2 Blue Salt Bonds, 6 Basic Constriction Materials
  • Territory Wooden Rampart Stairs – 1 Blue Salt Bond, 3 Basic Constriction Materials

Territory Income & Contribution
  • Each territory has a separate Territory Income, which is accumulated through various activities, such as the Supply Transport mentioned above.
  • Each member of the faction has an individual Contribution pool which accumulates until the territory is up for siege again. On said day, the Territory Income is split between all members of the faction and rewarded based on each individual player’s Contribution, in comparison to the Total Contribution.
  • The current Income and Contribution can be viewed under Community (Shift+V) > Faction > Auroria Territories.

Purification Areas and Vyrava
  • Each territory has a Purification Area that needs to be cleansed of the Aust Mana Tower spreading evil across the land. Once defeated, the Aust Mana Tower can be cleansed using a Purification Pack, which can be obtained at the Territory Outpost by a hero of the faction.
  • As soon as the Purification Area is cleansed, members of the faction can also complete their daily quest from the Territory Outpost, hunting the monsters that now spawn there.
  • Occasionally when killing mobs in this area, Vyrava can appear and stays for 15 mins before he disappears again.
  • Vyrava has a chance to drop Design Fragments: Growling Yawl and Design Fragment: Singed Vehicle

Territory Cannons
The amount of territory cannons that can be placed has been decreased and the cannons have been enhanced.
After placing the 10th cannon, the cannon distribution station goes into a "restocking" state.

Territory Siege Cannon
  • Costs 100 labor to summon
  • Can only be summoned by faction heroes
  • Level 50
  • Health 125,000
  • Melee/Magic/Ranged Damage reduced by 95%
  • Cannot be healed by player abilities and does not regenerate
  • Deals 11160 - 12360 siege damage to enemies within 25m every 1.5 seconds
  • Only attacks hostile targets
  • Does not attack monsters but can be attacked by hostile monsters
Territory Flame Cannon
  • Costs 200 labor and a Smoldering Log Bundle to summon
  • Can only be summoned by faction heroes
  • Level 50
  • Health 175,000
  • Melee/Magic/Ranged Damage reduced by 95%
  • Cannot be healed by player abilities and does not regenerate
  • Deals 7000 - 9000 siege damage to enemies within 13m every 0.5 seconds
  • Only attacks hostile targets
  • Does not attack monsters but can be attacked by hostile monsters

Territory Frost Cannon
  • Costs 200 labor and an Auroria Mineral Water Pack to summon
  • Can only be summoned by faction heroes
  • Level 50
  • Health 100,000
  • Melee/Magic/Ranged Damage reduced by 95%
  • Cannot be healed by player abilities and does not regenerate
  • Deals 9360 - 10360 siege damage to enemies within 35m every 3 seconds
  • Decreases the target's move speed from 15% up to 90%
  • Only attacks hostile targets
  • Does not attack monsters but can be attacked by hostile monsters
 
9_Factions.png

Alliance Requests
  • Factions can now request temporary alliances with other factions.
  • Faction heroes can request alliances that lasts for an hour. Each hero can negotiate up to 3 successful alliances per day.
  • Which factions are allowed to ally depends on the Faction Activity Rank.

Faction Activity Rank
  • PvP and PvE activities of each faction are now reflected in a Faction Activity Rank system.
  • There are 5 levels of activity: Very Low, Low, Normal, High, Very High.
  • The current activity score can be found under Community (Shift+V) > Faction > Alliance Info.

Pirate Changes
  • Increased the number of Pirate heroes to 2.
  • Added a Peace Area around the Captain Kieran on Growlgate Isle.
  • Added a new quest “Raid the Purifying Archeum Lodestone” available from the Agent of Morpheus.
  • Added 2 new daily quests on Wednesdays.
 
10_Pets.png

Battle Pet Improvements
The base stats of Battle Pets at Level 55 are changed as follows:
  • Attacks are increased to 542
  • Physical and Magic Defense are increased to 5198
  • Stamina affects the Health regeneration

Battle Pet Accessories
Added Pet Accessory Crates available at the Stablehand:
  • - Cloaked Old Pet Accessory Crate
  • - Cloaked Shabby Pet Accessory Crate
  • - Cloaked Improved Pet Accessory Crate
  • Each Pet Accessory Crate allows you to pick a set of Lake, Desert or Gale Pet Accessories and grants a Headdress, Chestplate and Legguards.
  • Improved Pet Accessories can be upgraded to Celestial, using Magical Decoration Enhancers.

Added Unidentified Accessory Infusions and Refined Accessory Infusions:
  • Unidentified Accessory Infusions can be acquired from Prince's and Queen's Crates.
  • Refined Accessory Infusions can be acquired by salvaging discontinued Pet Accessories.
  • Adjusted the location of the accessories on the Pet Info window.
  • Glittering Experience Tonics and Companion's Growthstones are removed from Queen's Crates.
  • Companion's Growthstones are removed from Ancestral Crates.
  • Discontinued Pet Accessory Regrade Scrolls.
  • Right-clicking the scroll returns the invested crafting materials.
  • Bound Pet Accessory Regrade Scrolls have an increased Shop Price.
  • Discontinued the Beast Tamer's Bell.
  • Salvaging discontinued Pet Accessories grants Refined Pet Accessory Infusions based on the grade and tier of the item.



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Graphical Improvements
  • Improved the graphics by the docks in Diamond Shores.
  • Added environmental effects to Gweonid Forest.
  • The color palette of the sky and stars in Diamond Shores and Gweonid Forest are more colorful to improve weather effects.
  • The terrain in Aubre Cradle, White Arden, and Ynystere is improved.
  • Expanded the villages in Ynystere.
  • Added more plants and trees across White Arden.
  • Adjusted the trade route that connects Aubre Cradle to White Arden.
  • Adjusted the scenery of Ironwrought in Aubre Cradle.
  • Adjusted the map of Aubre Cradle.
  • Relocated the respawn points in Marcala and Calmlands.
  • The world map for each continent displays the recommended level for each zone.
  • Improved the graphics in the following zones: Gweonid, Ynystere, White Arden, Hellswamp, Solis Headlands and Diamond Shores.
  • Improved the appearance of Rustic Rose Cottages, Stone Spring Cottages, and Tudor Slate Cottages.
  • Improved the appearance of female elves.
  • Improved the character animation when attacking.
 
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